Best Attackers

This is an overview of all units you can get in Grepolis comparing their power in attacks. The attack power is shown as per population (i.e. if a horseman uses 3 population, his attack power has been divided by 3). There are differences if you make land attacks on an island, or if you need transport ships to get there. I have calculated the impact of population use for slow and fast transport ships.

If you know WHY you want attack units, this page should help you make a decision WHICH units you should build.


All figures in the following lists are rounded.

Attack with blunt weapons


 Name
 over land
 Griffin
 Blunt 24
 Minotaur
 Blunt 22
 Harpy
 Blunt 21
 Horse
 Blunt 20
 Divine
 Blunt 15
 Cerberus
 Blunt 7
 Sword
 Blunt 5



 Name
 over sea slow
 Griffin
 Blunt 24
 Harpy
 Blunt 21
 Minotaur
 Blunt 18
 Horse
 Blunt 16
 Divine
 Blunt 12
 Cerberus
 Blunt 6
 Sword
 Blunt 4



 Name
 over sea fast
 Griffin
 Blunt 24
 Harpy
 Blunt 21
 Minotaur
 Blunt 17
 Horse
 Blunt 15
 Divine
 Blunt 11
 Cerberus
 Blunt 5
 Sword
 Blunt 4



Attack with sharp weapons


 Name
 over land
 Medusa
 Sharp 24
 Manticore
 Sharp 22
 Hoplite
 Sharp 16
 Chariot
 Sharp 14
 Calyd. Boar
 Sharp 9
 Pegasus
 Sharp 5




 Name
 over sea slow
 Manticore
 Sharp 22
 Medusa
 Sharp 19
 Hoplite
 Sharp 13
 Chariot
 Sharp 11
 Calyd. Boar
 Sharp 7
 Pegasus
 Sharp 5




 Name
 over sea fast
 Manticore
 Sharp 22
 Medusa
 Sharp 18
 Hoplite
 Sharp 12
 Chariot
 Sharp 11
 Calyd. Boar
 Sharp 7
 Pegasus
 Sharp 5




Attack with distance weapons


 Name
 over land
 Erinys
 Distance 31
 Cyclops
 Distance 26
 Slinger
 Distance 23
 Centaur
 Distance 11
 Archer
 Distance 8
 Catapult
 Distance 7


Name
 over sea slow
 Erinys
 Distance 25
 Cyclops
 Distance 21
 Slinger
 Distance 19
 Centaur
 Distance 9
 Archer
 Distance 7
 Catapult
 Distance 5


Name
 over sea fast
 Erinys
 Distance 24
 Cyclops
 Distance 20
 Slinger
 Distance 18
 Centaur
 Distance 9
 Archer
 Distance 6
 Catapult
 Distance 5

Attack by sea

 Name
 Attack
 Hydra
 Sea 26
 Light Ship
 Sea 20
 Trireme
 Sea 16
 Bireme
 Sea 3
 Fast Transport
 Sea 0
 Fire Ship
 Sea 0
 Transport
 Sea 0
 Colony Ship
 Sea 0

Remember to send light ships with your transport ships on every attack. Otherwise, a single bireme will sink the transport ships and loaded troops and drown the army without letting them strike a single blow at the enemy.



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