Best Defenders Against Blunt Weapons

This is an overview of all land and mythical units you can get in Grepolis comparing their power in defense against attackers using blunt weapons. The defense power is shown as per population (i.e. if a chariot uses 4 population, its defense power has been divided by 4).


The following table shows a unit's defense value as per population used when the units are in their home city or when you help defend a city on the same island as the home city.


 Name
 over land
 Pegasus
 Blunt 38
 Calyd. Boar
 Blunt 35
 Medusa
 Blunt 27
 Cerberus
 Blunt 28
 Cyclops
 Blunt 26
 Minotaur
 Blunt 25
 Chariot
 Blunt 19
 Hoplite
 Blunt 18
 Centaur
 Blunt 16
 Sword
 Blunt 14
 Divine
 Blunt 13
 Griffin
 Blunt 8
 Erinys
 Blunt 8
 Harpy
 Blunt 8
 Slinger
 Blunt 7
 Archer
 Blunt 7
 Horse
 Blunt 6
 Manticore
 Blunt 4
 Catapult
 Blunt 2

The following table shows a unit's defense value per population used when the units have to be sent overseas and you are using slow transport ships to get them there.


 Name
 Defense by sea slow
 Pegasus
 Blunt 38
 Calyd. Boar
 Blunt 29
 Cerberus
 Blunt 23
 Medusa
 Blunt 22
 Cyclops
 Blunt 22
 Minotaur
 Blunt 21
 Chariot
 Blunt 16
 Hoplite
 Blunt 15
 Centaur
 Blunt 13
 Sword
 Blunt 11
 Divine
 Blunt 11
 Griffin
 Blunt 8
 Harpy
 Blunt 8
 Erinys
 Blunt 7
 Slinger
 Blunt 6
 Archer
 Blunt 6
 Horse
 Blunt 5
 Manticore
 Blunt 3
 Catapult
 Blunt 2

The following table shows a unit's defense value per population used when the units have to be sent overseas and you are using fast transport ships to get them there.


 Name
 Defense by sea fast
 Pegasus
 Blunt 38
 Calyd. Boar
 Blunt 27
 Cerberus
 Blunt 21
 Medusa
 Blunt 20
 Cyclops
 Blunt 20
 Minotaur
 Blunt 19
 Chariot
 Blunt 14
 Hoplite
 Blunt 14
 Centaur
 Blunt 12
 Sword
 Blunt 11
 Divine
 Blunt 10
 Griffin
 Blunt 8
 Harpy
 Blunt 8
 Erinys
 Blunt 6
 Slinger
 Blunt 5
 Archer
 Blunt 5
 Horse
 Blunt 5

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